Sets the lighting quality in the current viewport.
Type:
Integer
Saved in:
Drawing
Initial value:
1
Value
Description
0
Faceted. A single color is computed for each face of a surface or 3D solid.
1
Smooth. The colors are computed as a gradient between the vertices of the faces.
2
Smoothest. If the Per-Pixel Lighting setting is turned on in the Manual Performance Tuning dialog box, then the colors are computed for individual pixels. If not, the Smooth setting is used instead.
NOTE:Existing visual styles are not changed when you enter a new value for this system variable. Any new value entered for this system variable temporarily creates an unsaved new visual style.