| MENTALRAYRENDERSETTINGS group codes
|
|---|
| Group code
| Description
|
|---|
| 0
| Object name (MENTALRAYRENDERSETTINGS)
|
| 5
| Handle
|
| 102
| Start of persistent reactors group; always “{ACAD_REACTORS”
|
| 330
| Soft-pointer ID/handle to owner dictionary
|
| 102
| End of persistent reactors group; always “}”
|
| 100
| Subclass marker (AcDbRenderSettings)
|
| 90
| Class version 1
|
| 1
| Render preset name
|
| 290
| Render materials flag
|
| 90
| Texture sampling quality
|
| 290
| Render back-faces flag
|
| 290
| Render shadows flag
|
| 1
| Preview image file name(can be blank)
|
| 100
| Subclass marker (AcDbMentalRayRenderSettings)
|
| 90
| Class version 1
|
| 90
| Sampling rate (minimum)
|
| 90
| Sampling rate (maximum)
|
| 70
| Sampling filter type
0 = Box
1 = Triangle
2 = Gauss
3 = Mitchell
4 = Lanczos
|
| 40, 40
| Filter width, height
|
| 40, 40, 40, 40
| Sampling contrast color; Red, green, blue, and alpha channel values
|
| 70
| Shadow mode
0 = Simple
1 = Sort
2 = Segment
|
| 290
| Shadow map flag; applies only to lights using mapped shadows
|
| 290
| Ray tracing flag
|
| 90, 90, 90
| Ray tracing depth for reflections, refractions, and maximum depth
|
| 290
| Global illumination flag
|
| 90
| Photons/sample count
|
| 290
| Global illumination radius flag
|
| 40
| Global illumination sample radius
|
| 90
| Photons per light
|
| 90, 90, 90
| Global illumination photo trace depth for reflections, refractions, and maximum depth
|
| 290
| Final gather flag
|
| 90
| Final gather ray count
|
| 290, 290
| Final gather minimum and maximum radius flags
|
| 290
| Final gather pixels flag
|
| 40, 40
| Final gather minimum and maximum sample radius
|
| 40
| Luminance scale (energy multiplier)
|
| 70
| Diagnostic mode
0 = Off
1 = Grid
2 = Photon
4 = BSP
|
| 70
| Diagnostic Grid mode
0 = Object
1 = World
2 = Camera
|
| 40
| Grid size
|
| 70
| Diagnostic Photon mode
0 = Density
1 = Irradiance
|
| 70
| Diagnostic BSP mode
0 = Depth
1 = Size
|
| 290
| Export MI statistics flag
|
| 1
| MI statistics file name (can be blank)
|
| 90
| Tile size
|
| 70
| Tile order
0 = Hilbert
1 = Spiral
2 = Left to right
3 = Right to left
4 = Top to bottom
5 = Bottom to top
|
| 90
| Memory limit
|