POINTCLOUDSHADING (System Variable)

 
 
 

Specifies whether the brightness of the points in the point cloud are diffuse or specular.

Type: Integer
Saved in: Drawing
Initial value: 0

Value

Description

 

0

Uses diffuse (Lambert) shading to achieve a matte appearance.

 

1

Uses specular (Phong) shading to achieve a shinier appearance.